https://ejournal.iainkerinci.ac.id/index.php/jdime/issue/feedJDIME: Journal of Development and Innovation in Mathematics Education2026-01-06T10:00:12+07:00Rhomiy Handican[email protected]Open Journal Systems<p><strong>JDIME: Journal of Development and Innovation in Mathematics Education</strong> <strong>(e-ISSN <a href="https://issn.brin.go.id/terbit/detail/20230203101467056">2986-402X</a> p-ISSN <a href="https://issn.brin.go.id/terbit/detail/20230208571454052">2986-2744</a>) </strong>is a forum for the publication of research and development in the field of mathematics education. The journal aims to advance the understanding of how people learn mathematics and how to teach it effectively. The journal covers a wide range of topics related to development and innovation in mathematics learning including curriculum development, instructional approaches, assessment practices, and the use of technology in mathematics teaching and learning.</p>https://ejournal.iainkerinci.ac.id/index.php/jdime/article/view/6533Research Trends on the Integration of Digitalization in Mathematics Education to Develop Students’ Affective Domain: A Systematic Literature Review2026-01-06T10:00:12+07:00Puput Yolanda[email protected]Rhomiy Handican[email protected]Dian Maisaroh[email protected]<p>This study aims to map research trends and directions related to the integration of digitalization in mathematics education for the development of students’ affective domains through a Systematic Literature Review (SLR). A total of 175 articles published in SINTA 2–accredited mathematics education journals over the past three years were analyzed. The identification, screening, and reporting processes followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. The analysis focused on five main aspects: research methods, types of affective domains investigated, research participants, and forms of digital learning used. The results indicate that quantitative and research-and-development (R&D) approaches dominate the literature, with learning motivation, attitudes toward mathematics, and learning interest as the most frequently examined affective aspects. Junior secondary school students (SMP/MTs) were the most common research participants, while studies involving mathematics teachers remain limited. In terms of digital media, e-modules and Android-based applications were the most frequently utilized. These findings suggest that current research on the digitalization of mathematics education primarily focuses on affective aspects that are relatively easy to measure. This study provides a systematic overview of recent research trends and highlights future research opportunities, particularly in exploring more complex affective dimensions and innovative digital technologies.</p>2025-10-30T00:00:00+07:00Copyright (c) 2026 Puput Yolanda, Rhomiy Handican, Dian Maisarohhttps://ejournal.iainkerinci.ac.id/index.php/jdime/article/view/6099Development of KoMaCu Learning Media for Probability: An Innovative Digital Comic to Enhance Learning Effectiveness2025-10-13T05:53:29+07:00Floricytha Sihombing[email protected]Amelia Putri[email protected]Devina Zuhra Utami[email protected]Sherlyta Sherlyta[email protected]Fevi Rahmawati Suwanto[email protected]<p>This study aimed to develop and evaluate the validity, practicality, and effectiveness of KoMaCu (Funny Mathematics Comics) as a digital comic-based learning medium for probability topics among ninth-grade students at Imelda Private Junior High School, Medan. The study was motivated by students’ low motivation and achievement in mathematics due to predominantly conventional and monotonous instructional practices. KoMaCu was designed by integrating visual narratives with the Realistic Mathematics Education (RME) approach to promote contextual and meaningful learning. The study employed a Research and Development (R&D) methodology using the ADDIE model, encompassing analysis, design, development, implementation, and evaluation stages. Data were collected through expert validation sheets, student response questionnaires, and pre-test and post-test assessments. The participants consisted of 18 ninth-grade students. The validation results indicated that KoMaCu achieved a highly valid category in terms of content, language, and media design. Practicality testing yielded a feasibility score of 66%, indicating positive student responses. Furthermore, students’ learning outcomes improved substantially, with the mean score increasing from 13.3 in the pre-test to 40.5 in the post-test. These findings demonstrate that KoMaCu is valid, practical, and effective in enhancing students’ understanding and motivation in learning probability, thereby contributing to the development of innovative digital learning media in mathematics education.</p>2025-10-30T00:00:00+07:00Copyright (c) 2025 Floricytha Sihombing, Amelia Putri, Devina Zuhra Utami, Sherlyta Sherlyta, Fevi Rahmawati Suwanto