Development of Ular Tangga SIAGA Media as a Counseling Tool to Improve Interpersonal Communication

  • Alfida Isabella Rizky Universitas Mulawarman
  • Syarifudin Syarifudin Universitas Mulawarman
Keywords: Multi-Cultural Counseling, Counseling Media, Interpersonal Communication Skills, Game-Based Counseling

Abstract

Low levels of interpersonal communication skills among students frequently impede counseling effectiveness and social interaction in school settings. This research aimed to develop a counseling medium in the form of a board game, Ular Tangga SIAGA (SIAGA Snakes and Ladders), as an innovative tool to enhance students’ interpersonal communication, particularly aspects of openness and empathy. The study employed the Research and Development (R&D) method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation. In the analysis phase, field studies were conducted through questionnaires and interviews with several stakeholders at SMP Negeri 1 Loa Janan to identify communication barriers. The media was then designed and developed using Canva and Microsoft Word, based on the identified counseling needs. During the development phase, the prototype was refined and prepared for expert validation. The evaluation phase involved validation by a Guidance and Counseling (BK) teacher, language experts for the truth or dare cards, and material experts to determine the media’s feasibility. The results indicated high validity scores for content (90%), media (80%), and educational aspects (92.4%). Quantitative observations further showed improvements in students’ openness and empathy during counseling interactions. Overall, Ular Tangga SIAGA demonstrates strong pedagogical feasibility and offers a culturally responsive, engaging, and safe medium for facilitating interpersonal communication in school counseling practices

Downloads

Download data is not yet available.

References

Adler, A. (1964). Social interest: A challenge to mankind. Faber & Faber.

Bandura, A. (1977). Social learning theory. Prentice-Hall.

Branch, R. M. (2016). Instructional design: The ADDIE approach. Springer. https://doi.org/10.1007/978-0-387-09506-6

Cakrawati, D. K., & Yudanto, Y. (2025). Game-Based Integrative Thematic Physical Activity Model to Develop Interpersonal Intelligence and Manipulative Movement Skills for Kindergarten Students. International Journal of Multicultural and Multireligious Understanding. https://doi.org/[akses terbatas]

Corey, G. (2016). Theory and practice of counseling and psychotherapy (10th ed.). Cengage Learning.

Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268. https://doi.org/10.1207/S15327965PLI1104_01

DeVito, J. A. (2016). The interpersonal communication book (14th ed.). Pearson Education.

DeVito, J. A., & DeVito, J. (2019). The interpersonal communication book. Instructor, 1(18), 521-532.

Dick, W., & Carey, L. (1996). The systematic design of instruction (4th ed.). HarperCollins College Publishers.

Hafizah, E., & Sari, P. (2019). Pola Komunikasi Keluarga Dalam Membentuk Karakter Anak. Raheema: Jurnal Studi Gender dan Anak, 6(1), 91-104.

Hanum, I. S., & Dahlan, D. (2018). Makna mitos cerita burung enggang di Kalimantan Timur. CaLLs (Journal of Culture, Arts, Literature, and Linguistics), 4(1), 31-48.

Jones, L., Smith, D., & Raymond, J. (2021). Cultural responsiveness in school counseling: Integrating indigenous perspectives. Journal of Multicultural Counseling and Development, 49(3), 180–192. https://doi.org/10.1002/jmcd.12234

Korohama, K. E. P., & Deo, M. K. (2023). Game Techniques in Group Guidance to Improve Post-COVID-19 Interpersonal Communication in Students. Mimbar Ilmu, 28(1), 58–64. https://doi.org/10.23887/mi.v28i1.53992

Melsi, A. (2015). Media permainan edukatif berbasis nilai budaya lokal untuk pembelajaran karakter. Jurnal Pendidikan Karakter, 5(2), 130–142. https://doi.org/10.21831/jpk.v5i2.8611 [akses terbatas]

Rahmania, J. (2022). Pengembangan Media Permainan Ular Tangga Untuk Meningkatkan Kemampuan Kognitif Anak Usia 5-6 Tahun Di Tk Bintang Mulia Rimbo Panjang Kecamatan Tambang Kabupaten Kampar (Doctoral dissertation, Universitas Islam Negeri Sultan Syarif Kasim Riau).

Ranubaya, F. A., & Utomo, F. K. D. M. (2022). Eksistensi kearifan lokal dalam simbol-simbol suku Dayak Kalimantan Barat. Borneo Review, 1(2), 94-103.

ROSIANA, K. E. (2024). Keefektifan panduan pelatihan permainan kartu truth or dare untuk meningkatkan percaya diri siswa SMP (Doctoral dissertation, Universitas Nahdlatul Ulama Sunan Giri Bojonegoro).

Rustandi, A. (2021). Rismayanti,“Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda,” J. Jurnal Fasikom-teknologi informasi ilmu computer Universitas Muhammadyah Riau.

Salim, M., Ismuniar, C., & Ariantini, N. (2024). Truth or dare card game media in improving the attitude of politeness of class viii students at smp negeri 12 tarakan. Jurnal Inspirasi Bimbingan dan Konseling, 1(1), 38-45.

Vella, S. A. (2019). Mental health and organized youth sport. Kinesiology Review, 8(3), 229-236.

Wulandari, D. P., & Pravesti, C. A. (2021). Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP. Counsellia: Jurnal Bimbingan dan Konseling, 11(1), 95-105.

Yandri, H., Rahayu, G., Suhaili, N., & Netrawati, N. (2022). Kebermaknaan Konseling Kelompok dalam Menanggulangi Masalah Kehidupan. Indonesian Journal of Counseling and Development, 4(2), 59–69. https://doi.org/10.32939/ijcd.v4i2.1526

CROSSMARK
Published
2025-12-08
DIMENSIONS
How to Cite
Rizky, A. I. ., & Syarifudin, S. (2025). Development of Ular Tangga SIAGA Media as a Counseling Tool to Improve Interpersonal Communication. Indonesian Journal of Counseling and Development, 7(2), 267–278. https://doi.org/10.32939/ijcd.v7i2.6292